![]() RPM = abs (Wheel:angVel ( ):yaw ( ) / 360 * 60 ) GPS (by Fishface60) Depending on the prop you use, yaw may not be what you need. For this example, Wheel:entity is a PHX wheel linked to an Entity Marker. Very simple expression for determining RPM using angVel(). 2.27 E2 Gravity Enabled Hoverdrive (by ILOVEPIE).2.26 Console Screen Selection Screen (by GlitchDetector (|SpB| FB GameMaker)).2.25 Using findRe & replaceRE (by OmicroN).2.23 Target Crusher (by I_am_Einstein, modified by Initrd.gz).2.22 Hologram Clipping Example (by Soul less). ![]()
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